javascript - can not draw anything on my canvas -


same code i've written make canvas drawing board behaving differently .don't know happeded.i have wrote same codes before worked fine not allowing me draw single thing time.what might go wrong ?

<html> <body> <script> var candraw=false; var x,y; var i=0; var radius=10;  function canvloder(){     var canvas=document.getelementbyid("mycanv");     canvas.width=500;     canvas.height=700;     canvas.style.border="1px solid black";     canvas.style.position="absolute";     canvas.style.left="270px";     canvas.style.top="30px";     canvas.style.backgroundcolor="yellow";     canvas.addeventlistener("click",function(e){candraw(e)},false);     canvas.addeventlistener("mousemove",function(e){nowdraw(e)},false);     canvas.addeventlistener("mouseout",function(e){cannotdraw(e)},false);     canvas.addeventlistener("mouseup",function(e){cannotdraw(e)},false); }  function candraw(e){     candraw=true; }  function nowdraw(e){     var ctx=document.getelementbyid("mycanv").getcontext("2d");     x=e.offsetx||e.layerx||0;     y=e.offsety||e.layery||0;      if(candraw){         if(i==0){             ctx.strokestyle="red";             ctx.lineto(x,y);             ctx.stroke();         }          if(i>0){             ctx.fillstyle="red";             ctx.beginpath();             ctx.arc(x,y,radius,0,2*math.pi);             ctx.fill();             i=0;         }          ctx.fillstyle="red";         ctx.beginpath();         ctx.arc(x,y,radius,0,2*math.pi);         ctx.fill();         ctx.beginpath();         ctx.linewidth=2*radius;         ctx.strokestyle="red";          ctx.moveto(x,y);      }  }  function cannotdraw(){     candraw=false;     i++; }  window.onload=canvloder; </script> <canvas id="mycanv" ></canvas>   </body> </html> 

var candraw=false;  function candraw(e){     candraw=true; } 

so... candraw? function or boolean? once overwrote candraw false in cannotdraw, candraw no longer function.

any way, 2 functions quite useless , should not exist in first place 2 separate functions. might want this:

function setdrawable(bool){     candraw = bool; } 

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