Read user input before update in unity3d -


i separate script manage user input in unity3d, character can controlled not user input, , ai.

question is: want other logic script read input script named inputmanager inputmanage ipt; ipt.walk ipt.jump. how can guarantee input updated before other update.

in general thing (and design) choice, not rely on script execution order.

by way it's possible force script update in specific order. can modify in edit->project settings->script execution order.


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